So if you read this, and intend to play this, just slap cheat engine 999999 gold, buy all the keys in the game, then 0 your gold. So, most of your gold goes to keys, and you will eventually be locked away and have no money to progress, this invites grind. Or if you are lucky, very few drop from monsters. So imagine being at full HP, exploring a beautiful castle, and the next room needs a key, so you have to teleport back to the city. Imagine any dungeon crawler or roguelike, but every room is locked, so to move to the next room you need a key. It is the most retarded system to touch this genre. Find me a game where the endgame lasts as much as the main game.Īside from some QoL stuff, the main issue with the game is the key system.
Story is ok, not so bad you don't care at all, not so good it hooks you.Įndgame dungeon is made fully procedurally, and lasts as long as the entire fucking game from start to killing final boss.
Level design is also godlike, no level is made procedurally (even though it is perfect for this genre).Ĭombat is ok, it's a miracle it is fun, considering it is point-and-click. Atmosphere is godlike, almost reaches Souls games.